趣味电子绕环游戏(Wire Loop Game)

官方教程链接:http://www.espruino.com/Pico+Wire+Loop+Game

所需材料
1. Espruino开发板一个
2. Nokia 5110 LCD一个
3. 蜂鸣器一个
4. 面包板一个
5. 按钮开关一个
6. 直径0.6mm的实心导线1米左右

LCD接线方法:

LCD pinPin typeEspruino Board
GNDGNDGND
LIGHTAnyA0
VCC3.3vA1
CLKSPI SCKB3
DINSPI MOSIB5
DCAnyB6
CEAnyB7
RSTAnyB8

其他部分接线方法请参考代码。

因为官方用的是Espruino Pico,我用的是Espruino Board,所以接线略有不同,另外我的这个LCD没法直接使用官方的库,我就把LCD的初始化代码放在onInit函数里了。

A0.write(1); // LCD Light
A1.write(1); // LCD VCC
var LOOP = C0; // the pin we've got our loop attached to
var SPEAKER = B9; // where the speaker is attached
var BTN_RST = C1; // where the Reset button is attached

var g;         // the LCD's graphics
var score = 0; // current score

function drawScore() {
  g.clear();
  // draw the score
  g.setFontVector(40);
  g.drawString(score,(g.getWidth()-g.stringWidth(score))/2,0);
  // send the graphics to the display
  g.flip();
}


// flash and make a sound, and call the callback when done
function hasHit(callback) {
  // increment the score...
  score++;

  var i = 1;

  // This will make the beeping and flashing
  function siren() {
    if (i>7) {
      clearInterval(interval);
      digitalWrite(LED1, 0); // turn the LED off
      // set normal colours on LCD
      g.setColor(1);
      g.setBgColor(0);
      // turn the sound off
      digitalRead(SPEAKER);
      callback();
      return;
    }

    // every other time around the loop:
    if (i&1) {
      digitalWrite(LED1, 1); // turn red LED on
      // set inverted colours on LCD
      g.setColor(0);
      g.setBgColor(1);
      // beep high frequency
      analogWrite(SPEAKER, 0.5, {freq:1000});
    } else {
      digitalWrite(LED1, 0); // turn the LED off
      // set normal colours on LCD
      g.setColor(1);
      g.setBgColor(0);
      // beep low frequency
      analogWrite(SPEAKER, 0.5, {freq:700});
    }

    // draw the text 'hit' on the LCD
    g.clear();
    g.setFontVector(40);
    g.drawString("Hit!",(g.getWidth()-g.stringWidth("Hit!"))/2,0);
    g.flip();

    i++;
  }
  // call the siren function every so often (and call it once immediately)
  var interval = setInterval(siren, 300);
  siren();
}


function onInit() {
  // Setup SPI for LCD
  SPI1.setup({ baud: 1000000, sck:B3, mosi:B5 });
  g = Graphics.createArrayBuffer(84,48,1,{vertical_byte:true});
  var spi = SPI1;
  var dc = B6;
  var ce = B7;
  var rst = B8;
  digitalPulse(rst, 0, 10); // pulse reset low
  setTimeout(function() {
    digitalWrite(dc,0); // cmd
    spi.send(
      [0x21, // fnset extended
      0x80 | 0x25, // setvop (experiment with 2nd val to get the right contrast)
      0x14, // setbias 4
      0x04 | 0x02, // temp control
      0x20, // fnset normal
      0x08 | 0x04], ce); // dispctl normal
  }, 100);
  g.flip = function () {
    for (var i=0;i<6;i++) {
      digitalWrite(dc,0); // cmd
      spi.send(0x40|i, ce); // Y addr
      spi.send(0x80, ce); // X addr
      digitalWrite(dc,1); // data
      spi.send(new Uint8Array(g.buffer,i*84,84), ce);
    }
  };
  drawScore();
  startWatchingLoop();
}

// Add the internal pull-up resistor to the loop, so when it touches the wire (which is GND) it'll get pulled down
pinMode(LOOP, "input_pullup");
pinMode(BTN_RST, "input_pulldown");
// This code watches the 'loop' to see if it has touched the wire
var loopWatch;
function startWatchingLoop() {
  // first, ensure we don't start watching the wire loop twice
  if (loopWatch) clearWatch(loopWatch);
  loopWatch = setWatch(function() {
    loopWatch = undefined;
    // now if we've touched, flash everything and make noises
    hasHit(function() {
      // When that's done, draw the score and start watching the loop again
      drawScore();
      startWatchingLoop();
    });
  }, LOOP, { repeat: false, edge: "falling" });
}

// When button is pressed, reset the game:
setWatch(function() {
  clearInterval();
  digitalRead(SPEAKER); // make sure speaker is off
  score = 0;
  drawScore();
  startWatchingLoop();
}, BTN_RST, { repeat: true, edge: "rising", debounce: 50 });


// Finally, start everything going
onInit();

在Web IDE中将这些代码上传至Espruino之后,然后在Web IDE左边的console中执行一下save()函数就可以把这些代码烧录到espruino了~

发表回复